Hi,
allways when my server reached the gsdata over 16000 bytes the server kick out all players with the reason max gamestats exceeded. There is no lag before the kick of all players. The problem is not often but it sucks when map finishs in 3 mins.
My question is, is it possible to change this value 16000 to 32000 with hexeditor, disassembling or what ever?
Or gives there a other solution?
Thanks for all answers
Code:
!stat
SERVER STATUS
game: OBJECTIVE/PLAYING
players: 36/64 ( 56.25%)
entities: 206/958 ( 21.50%) (301 high)
gsdata: 10553/16000 bytes ( 65.96%)
serverinfo: 840/1024 bytes ( 82.03%)
systeminfo: 2057/8192 bytes ( 25.11%)
largestcs: 259/1024 bytes ( 25.29%) (61 index)
-DATABASE
user: 19621 records (10 bans)
level: 17 records
map: 129 records
-HEAP
bullet-model: 17 KB ( 17 KB high)
hit-model: 307 KB ( 429 KB high)
-RATES
entity spawn: 34.33/s
entity free: 33.51/s
frames: 20.00/s