Hi,

allways when my server reached the gsdata over 16000 bytes the server kick out all players with the reason max gamestats exceeded. There is no lag before the kick of all players. The problem is not often but it sucks when map finishs in 3 mins.

My question is, is it possible to change this value 16000 to 32000 with hexeditor, disassembling or what ever?

Or gives there a other solution?

Thanks for all answers




Code:
!stat
SERVER STATUS
         game:       OBJECTIVE/PLAYING
         players:        36/64          ( 56.25%)
         entities:      206/958         ( 21.50%) (301 high)
         gsdata:      10553/16000 bytes ( 65.96%)
         serverinfo:    840/1024  bytes ( 82.03%)
         systeminfo:   2057/8192  bytes ( 25.11%)
         largestcs:     259/1024  bytes ( 25.29%) (61 index)
         -DATABASE
         user:  19621 records  (10 bans)
         level:   17 records
         map:    129 records
         -HEAP
         bullet-model:     17 KB  (   17 KB high)
         hit-model:       307 KB  (  429 KB high)
         -RATES
         entity spawn:   34.33/s
         entity free:    33.51/s
         frames:         20.00/s