In my opinion et's own acceleration is superior because it's not limited to an integer number of pixels, while any mouse driver accel will be limited by the fact that you can't move half a pixel on your desktop. And you can even reach the border of your desktop, so you would have an accel and a speed limit (a.k.a. negative accel) together. Not good imho.
In et, instead, you can move any amount of degrees and take advantage of decimals both in your sens and cl_mouseaccel number.
Of course, if the formula et uses for accel is 'inferior' to the one of your mouse drivers, or rather I should say if you don't like it, then the advantage of not snapping to single pixels goes away.
Personally, I prefer to move the same amount of degrees when I move x inches/cm on my pad, and that regardless of movement speed.
That is, I prefer not to play with accel because if I make a quick move I would have to control both speed and distance, without accel I need only to control distance, and that's easier for me.
Actually I don't even need to 'control', I 'know', which is a different process imho than moving your mouse then realizing how much you moved, and adjusting, it's not a feedback kind of prcess in your brain, but you know in advance you have to move 'x' to reach point 'y'. Of course your brain can eventually learn the speeds as well, and that's what probably happened to you.
If you add the effect of cg_fov, and the projection on a flat screen of the game's 3d world (the same distance in degrees is not the same in pixels, if you compare the middle part and the side of your screen), I think my brain has enough to do without accel already![]()




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