Quote Originally Posted by MiLkZz View Post
Thanks again though to clarify, believe it or not, such things interest me .
Lol I thought my post was boring... :p

Yes actually an important thing is not to have an ingame sens that is too high, I think anything over 3-4 can make you 'skip pixels', but the actual value depends on your cg_fov and resolution.

Since ingame degrees = m_yaw * sensi * (pixels on your desktop), and you can't move less than 1 pixel on your desktop (it's an integer), the minimum number of degrees you can turn depends on your sensi (m_yaw should be fixed to 0.022).

Taking account of your resolution and your cg_fov, you can turn degrees into pixels on your game screen. If your ingame sens is too high you can't 'aim at every pixel'.

So changing your sens using your mouse drivers (and keeping a somewhat low sensi in the game) is correct. And you are also right when you say that windows sens should be always 6/11.

Negative acceleration with widescreen monitors is a bit harder to get, if compared with the past when people played 800x600 or similar resolutions, and maybe they didn't even get always 125 fps, so it was much easier for the mouse arrow to touch the edge of the screen.