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  1. #1
    Here I am! Hog's Avatar
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    Feb 2012
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    Played a little on F|A silent, wasn't pretty. I got a lot of learning to do. Scenario: I crouch→strike first on enemy→he is crouched, and returns fire→my screen shakes→I continue to shoot and hear my hitsounds→I get defeated Anyway, I appreciate yall's input so far. I'll continue reading and learning.

  2. #2
    Spamming the boards! testforecho's Avatar
    Join Date
    Oct 2011
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    103
    Quote Originally Posted by BossHK View Post
    Actually you are in danger to have negative acc because of your high dpi(assuming that your windows sens is at 6/11 aka the mouse input is 1:1).
    Well, you are right, but I get neg. accel only if I make extremely fast moves with my forearm, which I normally don't when I play.

    With the graph in \cl_debugMove 1 you can sort of see if you are having negative accel or not. Atm I can't test it, and I often play from Linux, so I have directinput there and no negative accel.
    But as far as I remember, you can clearly see when you have neg. accel. The top part of that graph would be flat, because the extra mouse input is 'cut' at some height (based on your fps, resolution and dpi/os settings).
    And to get that flat peak, I need to make really fast moves. When I make normal moves, as I would do in a fight, I never reach such high peaks in that graph. Maybe if I need to turn 180 when someone is shooting from behind, but in that case negative accel won't be such a handicap.

    Quote Originally Posted by Hog View Post
    Played a little on F|A silent, wasn't pretty. I got a lot of learning to do. Scenario: I crouch→strike first on enemy→he is crouched, and returns fire→my screen shakes→I continue to shoot and hear my hitsounds→I get defeated Anyway, I appreciate yall's input so far. I'll continue reading and learning.
    Hmm, first of all remember to check player pings, maybe you think you strike first but your opponent has a lower ping than yours, so he actually shoots first.

    In these crouch vs crouch situations I think what counts most is not only hitting first, but also the amount of hs you make.
    Some micro-movements with your keyboard to keep your player model's head in motion could be useful to make your opponent miss some hs, and at the same time it's strafe-aiming, to adjust your xhair position on him.

    It's all about how much damage per second you deal, and a hs counts as 2 bodyshots. So even if you start shooting first, you can still lose, if you don't make damage fast enough. If you think you are going to win, then you can keep crouching and shooting, otherwise it's wiser to quickly stand and move a bit, then crouch again in a different position. You can judge by the amount of screenshakes you receive and your hitsounds.

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