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  1. #1
    Here I am! ztealmax's Avatar
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    Thanx but no, im talking about modded file i have no sound when i mod the bin et.x86 and change master server.
    server list works but sound fails after i modded the file... its weird it shouldnt do that

  2. #2
    Here I am! Rudi's Avatar
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    Quote Originally Posted by ztealmax View Post
    Thanx but no, im talking about modded file i have no sound when i mod the bin et.x86 and change master server.
    server list works but sound fails after i modded the file... its weird it shouldnt do that
    It's not weird. The issue is that et-sdl-sound (I will assume you're using this..) only supports certain checksums of the game binaries.

    You should simply edit /etc/hosts and point etmaster.idsoftware.com to Paul's IP, as listed on the third method at etmaster.net.

  3. #3
    Here I am! ztealmax's Avatar
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    Quote Originally Posted by Rudi View Post
    It's not weird. The issue is that et-sdl-sound (I will assume you're using this..) only supports certain checksums of the game binaries.

    You should simply edit /etc/hosts and point etmaster.idsoftware.com to Paul's IP, as listed on the third method at etmaster.net.

    Ahh yea ive checked up on that to
    this is what i will do to , ive checked to source code
    Code:
    case 0x6ab49f82:		
    version = "ET 2.60b";		
    writeJump((void *) 0x08188250, (void *) SNDDMA_Init);		writeJump((void *) 0x08188840, (void *) SNDDMA_GetDMAPos);		writeJump((void *) 0x081888d0, (void *) SNDDMA_Shutdown);		writeJump((void *) 0x081888f0, (void *) SNDDMA_BeginPainting);		writeJump((void *) 0x081888e0, (void *) SNDDMA_Submit);		_Cvar_Get = (cvar_t* (*) (const char *, const char *, int)) 0x08073bb0;		dma = (dma_t *) 0x0926d3a4;		break;
    Where 0x6ab49f82 is the original 2.60b
    and 0xC2B1350C is the modded 2.60b
    Think with abit tinkering i can compile it to include the modded file, if someone else but me want the recompiled sound fix let me know
    Last edited by ztealmax; 26-01-2012 at 10:31.

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