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  1. #1
    Here I am! B0RG's Avatar
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    ETNam Dev.Team - Veteran Soldiers

    ETNAM v0.1.2 upgrade is on developement status

    QUOTE: ETNam.Org Forum



    # - 0.1.2 - ChangeLog -#

    - Antilag / Hitboxes fine tuning

    - (forum report) fixed tripmine disarming after beeing spotted

    - modified LUA 'g_admin' as 'g_shrubbot' for script compatibility

    - modified Battle Heart (self-revive) code

    - modified back pack weapons model code

    - (forum report) fixed typo inside 'playonline' menu (MOD filter)

    - (forum report) fixes from ETpub Assembla

    - modified parachute collapsing animation

    - reworked lagometer ping display code

    - modified player models ligthing

    - modified player blood/damage skin rendering to avoid light reflection on dark areas

    - modified hit direction arrow texture

    - (forum report) fixed 'g_mineid' write incorrect name if set to '0'

    - removed SKIN SELECTION flag 2 from g_etnamFlags
    now is:
    1 Enable enemy respawn timer for clients.
    2 Keep landmines hidden from battle sense lvl 4.
    4 Commanded by admin command !mario.

    - introduced g_skinFlags:
    1 Enable Red(NAM)/Green(USA) skin alpha overlay (this will give players red or green effect over skin).
    2 Allow players to choose between “first” and “second” team squad. (moved from g_etnamFlags 2).
    4 Force Marines vs NVA skins (flag 2 must not be set).
    8 Force Marines vs Vietcongs skins (flag 2 must not be set).
    16 Force Rangers vs NVA skins (flag 2 must not be set).
    32 Force Rangers vs Vietcongs skins (flag 2 must not be set).

    - removed some GPS code to avoid BOT problem ('weapon_etnam_gps.gm' wasn't used)

    - removed sprint sound

    - (forum report) fixed /kill still allowed if nade sticked

    - fixed now cannot take self-damage while nade sticked

    - fixed now cannot take self-damage while poisoned

    - new compass texture

    - introduced cg_crosshairAdvanced [0-1-2-3]
    0: disabled
    1: enabled for primary crosshair color
    2: enabled for secondary crosshair color
    3: enabled for both primary and secondary colors

    activating this cvar the crosshair will
    turn RED aiming enemy,
    turn GREEN aiming teammate,
    turn WHITE if aiming nobody.
    added a new crosshair to choose

    - Replaced RPD weapon by french MAT49 for Nam Team.

    Greets from ETNam Dev.Team. See you on battlefield.
    Last edited by B0RG; 14-12-2011 at 12:30.

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