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				Here I am!
			
			
				    
 
					    
				 
 
			
				
				
				
					ETNAM v0.1.2 upgrade is on developement status
				
					
						
							QUOTE: ETNam.Org Forum
 
 
 
 # - 0.1.2 - ChangeLog -#
 
 - Antilag / Hitboxes fine tuning
 
 - (forum report) fixed tripmine disarming after beeing spotted
 
 - modified LUA 'g_admin' as 'g_shrubbot' for script compatibility
 
 - modified Battle Heart (self-revive) code
 
 - modified back pack weapons model code
 
 - (forum report) fixed typo inside 'playonline' menu (MOD filter)
 
 - (forum report) fixes from ETpub Assembla
 
 - modified parachute collapsing animation
 
 - reworked lagometer ping display code
 
 - modified player models ligthing
 
 - modified player blood/damage skin rendering to avoid light reflection on dark areas
 
 - modified hit direction arrow texture
 
 - (forum report) fixed 'g_mineid' write incorrect name if set to '0'
 
 - removed SKIN SELECTION flag 2 from g_etnamFlags
 now is:
 1 Enable enemy respawn timer for clients.
 2 Keep landmines hidden from battle sense lvl 4.
 4 Commanded by admin command !mario.
 
 - introduced g_skinFlags:
 1 Enable Red(NAM)/Green(USA) skin alpha overlay (this will give players red or green effect over skin).
 2 Allow players to choose between “first” and “second” team squad. (moved from g_etnamFlags 2).
 4 Force Marines vs NVA skins (flag 2 must not be set).
 8 Force Marines vs Vietcongs skins (flag 2 must not be set).
 16 Force Rangers vs NVA skins (flag 2 must not be set).
 32 Force Rangers vs Vietcongs skins (flag 2 must not be set).
 
 - removed some GPS code to avoid BOT problem ('weapon_etnam_gps.gm' wasn't used)
 
 - removed sprint sound
 
 - (forum report) fixed /kill still allowed if nade sticked
 
 - fixed now cannot take self-damage while nade sticked
 
 - fixed now cannot take self-damage while poisoned
 
 - new compass texture
 
 - introduced cg_crosshairAdvanced [0-1-2-3]
 0: disabled
 1: enabled for primary crosshair color
 2: enabled for secondary crosshair color
 3: enabled for both primary and secondary colors
 
 activating this cvar the crosshair will
 turn RED aiming enemy,
 turn GREEN aiming teammate,
 turn WHITE if aiming nobody.
 added a new crosshair to choose
 
 - Replaced RPD weapon by french MAT49 for Nam Team.
 
 Greets from ETNam Dev.Team. See you on battlefield.
 
 
 
 
				
				
				
					
						Last edited by B0RG; 14-12-2011 at 13:30.
					
					
				 
 
 
 
 
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
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