luppak0rva
23-10-2011, 00:05
Programs you might need before you start mapping.
Mapping tool: GTK Radiant 1.4.0 (http://fmc.hex.ee/files/gtkradiant140.exe)
Terrain creation tool: EasyGen (http://fmc.hex.ee/files/easygen.rar)
Updated compiler: q3map2 2.5.16 (http://fmc.hex.ee/files/q3map_2.5.16_win32_x86.zip) (Enables DP2 (http://www.simonoc.com/pages/articles/terrain1_2.htm) style terrain blending in Radiant 1.4.0, not needed in 1.5.0 / net radiant)
Special entities for Radiant: RTCW ENT in ET Beta1 (http://fmc.hex.ee/files/rtcw_ent_in_et_beta1.zip)
Compiling and testing tool: Q3map2Toolz (http://fmc.hex.ee/files/q3map2toolz_setup.exe)
PK3 creation tool: PakScape (http://fmc.hex.ee/files/PakScape.exe)
Model converting/editing tool: Q3Model Tool (http://fmc.hex.ee/files/Q3_Model_Tool_v162.zip)
SkyBox creation tool: Terragen (http://fmc.hex.ee/files/Terragen.msi)
Plug-in for Terragen: Skyboxer (http://fmc.hex.ee/files/Terragen%20Skyboxer.zip)
Some usefull numbers.
How high player can jump.
pmove_fixed 1: 66 units
pmove_fixed 0 and com_maxfps 333: 65 units
pmove_fixed 0 and com_maxfps >= 112: 64 units
pmove_fixed 0 and com_maxfps <= 111: 62 units
Maximum height before fall damage.
Running off the edge: 258 units
Jumping off the edge: 209 units
Maximum height before obliteration.
Running off the edge: 513 units
Jumping off the edge: 464 units
Minimum height for bunny-hopping to be possible: This depends on player speed and distance between pads.
Some extra info (minimums).
Opening for proning: 41 units
Opening for crouching: 49 units
Opening for walking: 73 units
Player width: 37 units
Spawn point entity size in radiant (info_player_deathmatch, team_bluespawn, team_redspawn):
72 by 36 by 36 good for fast measurements.
Video tutorials (Made by HeX|Fate).
Making the first room
Creating rooms.
Connecting rooms.
Adding textures, spawns and map coordinates.
Download (http://fmc.hex.ee/firstroom.wmv)
Various 1
Creating ladder.
2 types of doors.
Destroyable window.
Download (http://fmc.hex.ee/various.wmv)
Various 2
Creating teleporter.
Liquid that kills you.
Download (http://fmc.hex.ee/telep_damage.rar)
Various 3
Curves and patch mesh.
Pipes, corners, vertices manipulation.
Download (http://fmc.hex.ee/curves.rar)
Terrain 1
Creating terrain using EasyGen
Photoshop, Easygen, Radiant
Download (http://fmc.hex.ee/terrain.wmv)
Objective 1
Creating gold box style objective.
Scripting.
Download (http://fmc.hex.ee/p_obj.rar)
Mover
Creating simple moving plate
Scripting
Download (http://fmc.hex.ee/mover.rar)
Skybox
Creating basic 6 sided skybox with Terragen.
TerraGen, Skyboxer, Shader.
Download (http://fmc.hex.ee/terragen.wmv)
Destroyable wall
Simple wall that can be destroyed by using dynamite.
Entities, scripting.
Download (http://fmc.hex.ee/dyna_wall.rar)
Basic lift
Lift with up/down buttons.
Scripting, entities.
Prefab only.
Download (http://fmc.hex.ee/lift_tut.rar)
Making terrain by hand part 1
Brushwork
Watch here. (http://www.youtube.com/watch?v=plJ9xmy24C8)
Making terrain by hand part 2
Blending
Watch here. (http://www.youtube.com/watch?v=nEvf74nq3j4)
Some other tutorials.
2bit ET Mapping Tutorial. (http://www.pythononline.co.uk/et/tutorial.htm)
Great collection of tutorials and information. (http://user.tninet.se/~fzo823r/)
Various tutorials for ET. (http://www.gd-experience.eu/index.php?section=2)
Useful information for mappers + nice scripting reference. (http://games.chruker.dk/enemy_territory/default.php)
And many others. I can not remember all now, but for example www.splashdamage.com/forums (http://www.splashdamage.com/forums/) can be found much more.
I hope these are useful to you.
Mapping tool: GTK Radiant 1.4.0 (http://fmc.hex.ee/files/gtkradiant140.exe)
Terrain creation tool: EasyGen (http://fmc.hex.ee/files/easygen.rar)
Updated compiler: q3map2 2.5.16 (http://fmc.hex.ee/files/q3map_2.5.16_win32_x86.zip) (Enables DP2 (http://www.simonoc.com/pages/articles/terrain1_2.htm) style terrain blending in Radiant 1.4.0, not needed in 1.5.0 / net radiant)
Special entities for Radiant: RTCW ENT in ET Beta1 (http://fmc.hex.ee/files/rtcw_ent_in_et_beta1.zip)
Compiling and testing tool: Q3map2Toolz (http://fmc.hex.ee/files/q3map2toolz_setup.exe)
PK3 creation tool: PakScape (http://fmc.hex.ee/files/PakScape.exe)
Model converting/editing tool: Q3Model Tool (http://fmc.hex.ee/files/Q3_Model_Tool_v162.zip)
SkyBox creation tool: Terragen (http://fmc.hex.ee/files/Terragen.msi)
Plug-in for Terragen: Skyboxer (http://fmc.hex.ee/files/Terragen%20Skyboxer.zip)
Some usefull numbers.
How high player can jump.
pmove_fixed 1: 66 units
pmove_fixed 0 and com_maxfps 333: 65 units
pmove_fixed 0 and com_maxfps >= 112: 64 units
pmove_fixed 0 and com_maxfps <= 111: 62 units
Maximum height before fall damage.
Running off the edge: 258 units
Jumping off the edge: 209 units
Maximum height before obliteration.
Running off the edge: 513 units
Jumping off the edge: 464 units
Minimum height for bunny-hopping to be possible: This depends on player speed and distance between pads.
Some extra info (minimums).
Opening for proning: 41 units
Opening for crouching: 49 units
Opening for walking: 73 units
Player width: 37 units
Spawn point entity size in radiant (info_player_deathmatch, team_bluespawn, team_redspawn):
72 by 36 by 36 good for fast measurements.
Video tutorials (Made by HeX|Fate).
Making the first room
Creating rooms.
Connecting rooms.
Adding textures, spawns and map coordinates.
Download (http://fmc.hex.ee/firstroom.wmv)
Various 1
Creating ladder.
2 types of doors.
Destroyable window.
Download (http://fmc.hex.ee/various.wmv)
Various 2
Creating teleporter.
Liquid that kills you.
Download (http://fmc.hex.ee/telep_damage.rar)
Various 3
Curves and patch mesh.
Pipes, corners, vertices manipulation.
Download (http://fmc.hex.ee/curves.rar)
Terrain 1
Creating terrain using EasyGen
Photoshop, Easygen, Radiant
Download (http://fmc.hex.ee/terrain.wmv)
Objective 1
Creating gold box style objective.
Scripting.
Download (http://fmc.hex.ee/p_obj.rar)
Mover
Creating simple moving plate
Scripting
Download (http://fmc.hex.ee/mover.rar)
Skybox
Creating basic 6 sided skybox with Terragen.
TerraGen, Skyboxer, Shader.
Download (http://fmc.hex.ee/terragen.wmv)
Destroyable wall
Simple wall that can be destroyed by using dynamite.
Entities, scripting.
Download (http://fmc.hex.ee/dyna_wall.rar)
Basic lift
Lift with up/down buttons.
Scripting, entities.
Prefab only.
Download (http://fmc.hex.ee/lift_tut.rar)
Making terrain by hand part 1
Brushwork
Watch here. (http://www.youtube.com/watch?v=plJ9xmy24C8)
Making terrain by hand part 2
Blending
Watch here. (http://www.youtube.com/watch?v=nEvf74nq3j4)
Some other tutorials.
2bit ET Mapping Tutorial. (http://www.pythononline.co.uk/et/tutorial.htm)
Great collection of tutorials and information. (http://user.tninet.se/~fzo823r/)
Various tutorials for ET. (http://www.gd-experience.eu/index.php?section=2)
Useful information for mappers + nice scripting reference. (http://games.chruker.dk/enemy_territory/default.php)
And many others. I can not remember all now, but for example www.splashdamage.com/forums (http://www.splashdamage.com/forums/) can be found much more.
I hope these are useful to you.