davn
6-10-2011, 20:25
Hi, here is the idea:
We set up a new web site (or a place on trackbase) where we have to register, like officially just to be enable to connect on some servers.
On this website we make our reputation, share publicly an identity (IP address, GUID and nicknames) with the one we connect on these servers. Then optionally we post videos showing our real skill (on bot server for example), etc. (if new ip address, just connect to your account with it)
We also create different level of trusted player, so we can get high level of trust by doing things like (fill the blank) and host different servers authorizing only a minimal level of trusted player like Level 1 for beginners and Level 5 for really trusted players. Level 1 servers would be more overseen for cheaters than others. We must know players entering level 5 servers by reputation, checking there profile or something. Every level 5 players (still for example) can make any player increase his level, telling by the way the reason of the "promotion" on the player's profile. A level 5 player who increase the level of another player have to follow him until he get the level 5 and is well known by some others level 5 players.
For example: Beginners will have to accomplish a campaign on specifics level 1 servers to get a higher level, these servers will host bots with increasing skill. The mission is to beat these bots on all official maps before getting level 2. They can accomplish optional campaigns on unofficial maps to get their level 2 faster (to be manually checked sooner).
All of this would be an experimental set of servers highly supervised.
It is an idea, and it is not going to replace anti-cheat program but could be a "rescue solution" for people who wants to be sure they play with human... before tzac or another program satisfy us.
It is also open to suggestions, and improvements. If you don't like the closed aspect of that kind of community... well it's just an idea, share your opinion if you want.
We set up a new web site (or a place on trackbase) where we have to register, like officially just to be enable to connect on some servers.
On this website we make our reputation, share publicly an identity (IP address, GUID and nicknames) with the one we connect on these servers. Then optionally we post videos showing our real skill (on bot server for example), etc. (if new ip address, just connect to your account with it)
We also create different level of trusted player, so we can get high level of trust by doing things like (fill the blank) and host different servers authorizing only a minimal level of trusted player like Level 1 for beginners and Level 5 for really trusted players. Level 1 servers would be more overseen for cheaters than others. We must know players entering level 5 servers by reputation, checking there profile or something. Every level 5 players (still for example) can make any player increase his level, telling by the way the reason of the "promotion" on the player's profile. A level 5 player who increase the level of another player have to follow him until he get the level 5 and is well known by some others level 5 players.
For example: Beginners will have to accomplish a campaign on specifics level 1 servers to get a higher level, these servers will host bots with increasing skill. The mission is to beat these bots on all official maps before getting level 2. They can accomplish optional campaigns on unofficial maps to get their level 2 faster (to be manually checked sooner).
All of this would be an experimental set of servers highly supervised.
It is an idea, and it is not going to replace anti-cheat program but could be a "rescue solution" for people who wants to be sure they play with human... before tzac or another program satisfy us.
It is also open to suggestions, and improvements. If you don't like the closed aspect of that kind of community... well it's just an idea, share your opinion if you want.