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View Full Version : Pirates B2 Released



Shagileo
2-06-2011, 23:40
Firefly has released a second version of his TLR mapping contest entry: Pirates.
This beta 2 has the following changelog:


http://filebase.trackbase.net/et/map_shots/pirates_b2.png


Pirates_b2 Changes

- Accuracy of mg42 was 100%, changed it to 85%
- added 2 more ladders for players exiting the water near the pirate ship
- Main Entrance to the fort is now wider
- Removed one of the fort towers
- Allies will now spawn infront of the fort entrance behind a small hill
- Created a side entrance for Allies to get into the fort
- All roofs are now clipped- except for the church-
- The overal Size of the fort area ( first stage) has been reduced. So less distance to travel for Allies.
- The house containing the flag is now bigger, so are the doors of this house.
- after destroying the main entrance or side entrance allies can nolonger spawn at the beach
- axis teamdoors are removed after the entrances are destroyed
- moved the command post to where the escape truck was.
- moved the escape truck to a new area near the -old- command post
- Allies now have a second spawn when they construct the command post ( similar like radar)
- ammo & health crates removed
- removed some crates near the pirate ship
- moved the pirateship 512 units away from axis spawn.
- Spawntimes are now 20 secs for Allies, 25 secs for Axis.

Download and see which servers are running the map on our TrackBase map page (http://et.trackbase.net/index.php?mod=mapinfo&midx=4765).

source: Wolffiles (http://wolffiles.de/?news-p2)