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rehearsal
2-05-2011, 13:15
http://www.idcation.com/images/directinput2.gif (http://txtr.ccafe.de)


DInput is written to change the use of Windows API coordinates
(in games or applications) to Direct Input coordinates.

Direct Input has got the following advantages compared to Windows API coordinates:

Features:

No pointer ballistics (impossible cause of acceleration)
It's designed to work on high resolution mice (win coordinates aren't)
Faster (in theory)
Different and mostly smoother feeling
Because of the above reasons it mostly helps against negative acceleration

Default supported games:

Wolfenstein Enemy Territory (profilename: et)
Return to Castle Wolfenstein (profilename: rtcw)
Quake 3 (profilename: q3)
Call of Duty IV (profilename: cod4)
Quake 4 (profilename: q4) *
Quake 2 (profilename: q2) *
Call of Duty (profilename: cod) *
Call of Duty II (profilename: cod2) *
Counterstrike Source (profilename: css) *
Enemy Territory Quake Wars (profilename: etqw) *

Make sure to read the readme to get it working.

* Those games are untested but should be working if they use win32 mouse coordinates. If it doesn't work just add your own profile (instructions are in the readme).

Written in C++ by abort (c) 2008



Download::::
Direct Input 1.1 (http://www.idcation.com/?lang=en&X=download&id=10)

relic
2-05-2011, 15:11
http://www.digitalise.net/2009/04/19/rinput-131-sequential-edition-released/

better imo...

rehearsal
2-05-2011, 18:13
http://www.digitalise.net/2009/04/19/rinput-131-sequential-edition-released/

better imo...


pasting one single link with a one-liner doesnt let me think that u know why it would be better than dinput .
I would much appreciate some "more-into-depth" comment from you :: why its actually better

relic
2-05-2011, 19:54
in depth :)

its only my experience could be different for others but sorry for speaking my opinion.
but what i read on other forum it has less overhead then direct input for whats thats worth