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View Full Version : Omni-Bot 0.83 for ET released!



Mateos
24-11-2013, 11:02
Good morning,

OB 0.83 for ET has been released yesterday:
http://omni-bot.invisionzone.com/index.php?/page/index.html/_/articles/omni-bot-et-083-released-r12

Includes possible crash fixes, bot behavior improvement and more waypoints! :)


0.83 ET Change Log
ETBlight and Bastard mods are supported

=== BOT ===
Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
Added script goal property LimitToNoClass
Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial
Added WeaponFireMode.AimOffsetZ
Changed log files are written to omni-bot/et/logs (if the folder exists)
Changed initialization is logged only if LogInfo is true in omni-bot.cfg
Changed waypoint property is cleared if value is empty string
Improved Server table is immediately updated when players connect or disconnect
Improved help command is sorted
Fixed memory leak caused by GameMonkey threads
Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates
Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit
Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy
Fixed DrawTrajectory was not accurate
Fixed CalcTrajectory always returned null
Fixed CheckCharged parameter of HasAnyWeapon
Fixed Utils::ConvertString returned true even if string could not be converted
Fixed some console commands expected integer parameters, but got float
Fixed waypoint connection remained closed after blockable flag was removed
Fixed new connection between blockable waypoints was not blockable
Fixed crash if there was error in waypoints file
Fixed bot killed himself after command bot.Enable(false)
Fixed stuckage if paththrough navigation called Goto to unreachable destination
Fixed soldier with mortar waited forever if some aim vector was out of range
Fixed aim vector of mortar and script goals was sometimes imprecise
Fixed bot sometimes could not reload if two weapons needed to be reloaded
Fixed GetRandomWeapon
Fixed indentation in log files

=== MOD ===
Added display scriptName and targetName for /entitylist command
Fixed fake client lua script exploit

=== GOALS ===
Added target property to MOBILEMORTAR goal
Added coversplit property to PLANT goal
Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount
Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted
Changed ATTACK goals are limited to 3 bots in progress
Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress
Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...)
Changed bot can say "Hold your fire" more than once per match
Improved priority to pick up medkits depends on current health
Improved ESCORT goal, stucked bot can jump or repath
Improved MOBILEMORTAR orientation when goal has multiple facings
Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag
Fixed MOUNT goal was not blackboard delayed after Timeout
Fixed bot killed himself if he stucked near tank and then successfully mounted the tank
Fixed stance property could be set to wrong values
=== SCRIPTS ===
Added ability to give unique names for re-usable region triggers
Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec
Changed Util.ListTableMembers prints both keys and values
Fixed Server.MinBots
Fixed script errors when bot is kicked from server

=== WEAPONS ===
Changed VENOM aim offset and aim tolerance
Changed engineer will not detach rifle grenade on camp goals
Changed weapon desirabilities
Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)
Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...)
Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod
Improved melee weapon is used to attack only if distance is within range
Optimized some weapons cannot be reloaded and some weapons don't require ammo
Removed unused weapon properties

=== COMMANDS ===
Added trigger_bounds command supports writing the RegionTrigger.Create function call to file
Added optional TRACE parameter to showentityinfo command
Changed command botgoal prints MapGoal name, not ScriptGoal name
Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic
Fixed difficulty could not be set to -1 which means random difficulty
Fixed difficulty could be set to 7, but maximal difficulty is 6
Improved command ab is much faster, it can add 20 bots per second
Improved command waypoint_view prints error message if drawing is impossible

=== WAYPOINTS ===
1944_huertgen
2dom1
afd_beta5
ammodepot
barrocas_base_b8
byzantine
cherbourg
country_road_jp
denoflions_etdual
duplex_towers
es_alamo_sniper
es_garden_sniper
es_ziggurath_sniper_night_b2
et_mor2_night
field_hq_b4
flame-guards
fueldump_uvf
intel_center
kings1
lostparadise
mlb_daybreak
mp_base
mp_theriver_2nd
negoshk_b2
op_lucky_a2
password2
resurrection
snatch2
tankbuster
uje_convoy_final
uje_fantasie_sniper
uje_oil
uje_parking_sniper
uje_snowy_sniper
uje_warzone

Download:
http://omni-bot.invisionzone.com/index.php?/files/download/12-omni-bot-enemy-territory/

Mateos
26-11-2013, 22:24
Update:
It seems there could be an issue on some Linux distro with OB 0.83, please update as indicated if you're experiencing it:
http://omni-bot.invisionzone.com/index.php?/page/articles.html/_/articles/omni-bot-et-083-released-r12

DooC-Gauki
9-03-2015, 15:04
there are some news?

Mateos
9-03-2015, 20:28
There's a 0.84 version out since then :) It has an interface which allows mods using 0.71 to run it (i. e. NQ).