Mateos
1-07-2013, 14:13
Hello,
I've been working on a different version of Supply (not Supply Depot), giving it a Winter style and fixing through the source what the ETPro mapscript included in supply.pk3; Also, compared to Supply Depot 3, there's snow only outside, and I use less custom materials: the package is 4,20 MB large.
Changelog
> Winter Edition
* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...
Screenshots
http://i.imgur.com/JkAM5x8l.jpg
http://i.imgur.com/hTIjzmnl.jpg
http://i.imgur.com/QHm5ifal.jpg
http://i.imgur.com/AodxveLl.jpg
Download
https://www.dropbox.com/s/2e248xmuv87z0jr/Supply_WE.pk3
Side Notes
For Omni-Bot files, just copy/paste/rename supply waypoints to supply_we.
As said in Changelog, there's built-in features disabled by default, they're accessible in the top of the supply_we.script, I've added commentaries so you can easily edit and place them in your mapscripts mod directory.
Thanks to Mortis for the authorization, all the props and models are by this way at the same place, same size, same angle as original.
Regards,
Mateos
I've been working on a different version of Supply (not Supply Depot), giving it a Winter style and fixing through the source what the ETPro mapscript included in supply.pk3; Also, compared to Supply Depot 3, there's snow only outside, and I use less custom materials: the package is 4,20 MB large.
Changelog
> Winter Edition
* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...
Screenshots
http://i.imgur.com/JkAM5x8l.jpg
http://i.imgur.com/hTIjzmnl.jpg
http://i.imgur.com/QHm5ifal.jpg
http://i.imgur.com/AodxveLl.jpg
Download
https://www.dropbox.com/s/2e248xmuv87z0jr/Supply_WE.pk3
Side Notes
For Omni-Bot files, just copy/paste/rename supply waypoints to supply_we.
As said in Changelog, there's built-in features disabled by default, they're accessible in the top of the supply_we.script, I've added commentaries so you can easily edit and place them in your mapscripts mod directory.
Thanks to Mortis for the authorization, all the props and models are by this way at the same place, same size, same angle as original.
Regards,
Mateos