Neon
15-12-2010, 17:02
I have decided to have another go at ET over christmas, and perhaps afterwards but have been running into some trouble setting the game up on my laptop. Windows 7 64bit, ATI mobility 5470.
Generally speaking I have managed to fix GL errors which I was getting, but I am having trouble getting the game to actually display in widescreen. Currently on fullscreen mode, with the resolution set to 1024x768 the game adds black vertical bars on either side of the game window to fill up the screen. It seems that changing the resolution, or setting r_mode to -1 (which I heard might also fix it, but I don't really know) causes the game to crash, displaying:
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1600 1024 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@7,111 (1606x1052)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1600 1024 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- FS_Startup -----
Current search path:
c:\progra~2\wolfen~1\jaymod\~~~~fearlessjaymodRC2. pk3 (350 files)
c:\progra~2\wolfen~1\jaymod\jaymod-2.1.7.pk3 (253 files)
c:\progra~2\wolfen~1/jaymod
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files)
c:\progra~2\wolfen~1\etmain\pak0.pk3 (3725 files)
c:\progra~2\wolfen~1\etmain\mp_bin.pk3 (6 files)
c:\progra~2\wolfen~1\etmain\mml_minastirith_fp3.pk 3 (90 files)
c:\progra~2\wolfen~1/etmain
----------------------
12801 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
Please note, it will allow" r_mode -1" if the game is in windowed mode, but once set to fullscreen mode it will immediately crash.
Generally speaking I have managed to fix GL errors which I was getting, but I am having trouble getting the game to actually display in widescreen. Currently on fullscreen mode, with the resolution set to 1024x768 the game adds black vertical bars on either side of the game window to fill up the screen. It seems that changing the resolution, or setting r_mode to -1 (which I heard might also fix it, but I don't really know) causes the game to crash, displaying:
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1600 1024 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@7,111 (1606x1052)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1600 1024 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- FS_Startup -----
Current search path:
c:\progra~2\wolfen~1\jaymod\~~~~fearlessjaymodRC2. pk3 (350 files)
c:\progra~2\wolfen~1\jaymod\jaymod-2.1.7.pk3 (253 files)
c:\progra~2\wolfen~1/jaymod
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files)
c:\progra~2\wolfen~1\etmain\pak0.pk3 (3725 files)
c:\progra~2\wolfen~1\etmain\mp_bin.pk3 (6 files)
c:\progra~2\wolfen~1\etmain\mml_minastirith_fp3.pk 3 (90 files)
c:\progra~2\wolfen~1/etmain
----------------------
12801 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
Please note, it will allow" r_mode -1" if the game is in windowed mode, but once set to fullscreen mode it will immediately crash.