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Neon
15-12-2010, 17:02
I have decided to have another go at ET over christmas, and perhaps afterwards but have been running into some trouble setting the game up on my laptop. Windows 7 64bit, ATI mobility 5470.

Generally speaking I have managed to fix GL errors which I was getting, but I am having trouble getting the game to actually display in widescreen. Currently on fullscreen mode, with the resolution set to 1024x768 the game adds black vertical bars on either side of the game window to fill up the screen. It seems that changing the resolution, or setting r_mode to -1 (which I heard might also fix it, but I don't really know) causes the game to crash, displaying:


...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1600 1024 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@7,111 (1606x1052)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1600 1024 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- FS_Startup -----
Current search path:
c:\progra~2\wolfen~1\jaymod\~~~~fearlessjaymodRC2. pk3 (350 files)
c:\progra~2\wolfen~1\jaymod\jaymod-2.1.7.pk3 (253 files)
c:\progra~2\wolfen~1/jaymod
c:\progra~2\wolfen~1\etmain\~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files)
c:\progra~2\wolfen~1\etmain\pak0.pk3 (3725 files)
c:\progra~2\wolfen~1\etmain\mp_bin.pk3 (6 files)
c:\progra~2\wolfen~1\etmain\mml_minastirith_fp3.pk 3 (90 files)
c:\progra~2\wolfen~1/etmain

----------------------
12801 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

Please note, it will allow" r_mode -1" if the game is in windowed mode, but once set to fullscreen mode it will immediately crash.

Konvict
15-12-2010, 17:08
Gota love windows 7 crankin up on the oldies : DDD

Have u tried a clean xp install?

Cant really help you on that matter. Windows 7 is too damn advanced for my type of games lol

Neon
15-12-2010, 17:15
:p I'd rather not have to remove win7 and use xp instead if possible, although I am aware that windows 7 can cause problems. It does seem to be an entirely graphical problem though, and I have read a few posts suggesting that driver updates / downloading something to do with Open GL can fix it, but they are all years old.

virus
15-12-2010, 17:45
use these commands instead

seta r_customaspect "1" seta r_customheight "1080" seta r_customwidth "1920" seta r_fullscreen "1 seta r_mode "-1"

this is for the 1920*1080 so change these into your resolution

Neon
15-12-2010, 18:12
use these commands instead

seta r_customaspect "1" seta r_customheight "1080" seta r_customwidth "1920" seta r_fullscreen "1 seta r_mode "-1"

this is for the 1920*1080 so change these into your resolution

This has fixed my problem, at least it is displaying in the correct aspect ratio now but we will see if it crashes later. Thanks.

---
After some play time it does not appear to be crashing or anything, thanks again.