Quote Originally Posted by comida japonesa View Post
good night someone could help me, when I just created the map, I put new textures that I created myself using photoshop, and even putting the texture files in either jpeg or tga and the shader script in the map folder I I still created the yellow around and the black one in the middle, I got the scrip like this:

textures / (filename)
{
qer_editorimage textures / (filename) .tga the jpeg
surfaceparm woodsteps
surfaceparm playerclip
implicitMap -
{
map textures / (filename) .tga or jpeg
}
}

and even if I put other types of shader script forms still do not appear the textures that I created myself, please someone could help me in this,

Japanese food

create a shader called example test.shader
the shader you put into /etmain/scripts/

the shader should look like this:
textures/test/test1
{
qer_editorimage textures/test/test1.jpg
implicitMap textures/test/test1.jpg
surfaceparm woodsteps
surfaceparm playerclip
}
open the file /etmain/scripts/shaderlist.txt

add here your shader in the list.

now open radiant compile the map and try again.