Quote Originally Posted by kingping View Post
what is tsp?
what is rate?
whats the difference?
how are they calculated per map?
what are the rules for determining if a match will be rated or not?
how does each players score per map effect their rate and tsp in that server and globally?
how long before a new name accurately reflects an old players actual rate and tsp?
how does time spent not playing effect global rate and tsp statistics?

a worded explanation would be nice
but i should be able to decode
just the mathematical formulas themselves
Rate (Rating) is a number that shows how "good" the player is. At least it should do that. However, players can lock sessions, so maps they have played will not count into their rating. As I might remember correctly, 35 or 36 was quite the highest rating here on Trackbase so far.

TSP (=TrackbaseSkillPoints) is another rating system not only based on the XP the user gains whilst playing a map but also tracks revives, engineer performance and so on. It was developed to show the "real" rating of a player because just standing at the own spawn, throwing ammo packs and getting XP for it (so therefore receiving better PPM - points per minute - and maybe a higher rate), doesn't really make a good player (same for stealing clothes as a covert ops).

So the difference should now be clear. Don't hesitate to reply and ask more if not.

Calculation - XP Points are counted and divided by the playing time (map time). This gives you the PPM (points per minute). Then we simply use this formula
(your rating / average rating) * average ppm
and if you're higher than that, your session will result in a higher rating for you, if the same as calculated, you won't be charged anything, if less: your rating will decrease.

Rated or Not? - There are quite a lot. For example if the server is known as a server which allows players to cheat, we can disable rating for this server. Sometimes (for example on sniper maps), we do not allow rating as well (so it's map-based). The map time can be too less (like 2 minutes only). Or there might have been too less real players and / or too many bots playing that map. You also need to make sure to play at least 2 third (2/3) of the map (e.g. 20minutes out of 30 map time) to let it rate. All rules are made independently. If one rule is not fulfilled, your session will not be ranked.

Quote Originally Posted by kingping View Post
how long before a new name accurately reflects an old players actual rate and tsp?
I hope you mean the transfer thing.

Transfer a rating - A player might think to change his old name and use a new one. However the old one will not be used anymore and is detected by TrackBase as inactiv. Therefore the rating drops after 3 days of inactivity (this means rate inactivity, so you need to rate every 3 days to keep your rating un-influenced of inactivity-drops). However, that might've been a player that just assigned clan tags to his name. Therefore we allow the player to transfer his rating from the old name to the new name. It's usually 100% of transfered rating, but can be 5% less for some reasons. Read more and apply for transfers here.

Guess that's all questions answered. Some more questions might've been answered in a single block.
If there are more questions, please let us know.

/JoNny